Description
Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research & Engineering team.
The successful candidate will understand rendering end-to-end: its impact on production, visuals, and game quality. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.
Responsibilities:
- Lead a team of 8-10 rendering engineers and researchers.
- Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
- Bring new ideas, discuss, and implement solutions to complex rendering challenges.
- Guide applied research of novel rendering for use cases in games and game development pipelines.
- Drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications:
- 20+ years of PC or console game programming experience, with shipped AAA games or experience with game engines like Unity, Unreal, Frostbite, or Godot.
- Expertise in C++.
- Experience with leadership, preferably leading a rendering team.
- Advanced knowledge of real-time rendering.
- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.
- Experience with agentic programming.
Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Principal-Technical-Director-Neural-Rendering/216086