Description
Electronic Arts is seeking a Senior Lead Designer- UI/UX to join their EA SPORTS FC team.
As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.
Responsibilities:
- Lead the Experience Design direction for a major product area within EA SPORTS FC, ensuring experiences are cohesive, intuitive, immersive, accessible, and aligned with broader product and franchise goals.
- Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.
- Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience.
- Guide teams through complex concept and exploration phases, translating broad creative opportunities into clear direction, priorities, and compelling, executable solutions.
- Challenge teams to think beyond traditional screens and menu-to-menu interactions, considering how spatial design, environments, motion, sound, transitions, and micro-interactions can create a more immersive and integrated player experience.
- Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders to establish priorities, roadmaps, and creative direction.
- Champion systems thinking and partner with Design System leadership to evolve shared patterns, components, and governance while maintaining consistency across the product.
- Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership on hiring or external support when needed.
- Champion emerging technologies, new interaction models, and design innovation that can meaningfully improve the player experience.
Qualifications:
- 10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games, with strong conviction in spatial design standards and experience creating rich spatial UI and navigation mechanics.
- Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.
- A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions, including problem discovery, detailed design solutions, prototypes, behaviors, and rationale.
- Capability to reframe UI/UX as a broader tool for player interaction, bridge the gap between level design and traditional UX, and guide teams away from menu-centric approaches.
- Ability to design beyond traditional 2D menus and UI transitions, integrating user experience seamlessly into 3D environments and hybrid 2D/3D problem spaces.
- Experience designing unified onboarding, tutorials, or contextual user-guidance systems within complex spatial or interactive environments.
- Experience applying qualitative and quantitative insights, player motivations, and design strategy to inform end-to-end experiences.
- Ability to balance player needs, creative ambition, technical constraints, production realities, and business objectives.
- Strong experience leading concept development and translating broad product and creative opportunities into clear design direction and scalable, production-ready experiences.
- Strong creative judgment and the ability to articulate design strategy, provide actionable critique, and influence partners and leaders across Design, Production, Art, Engineering, and Research.
- Proven ability to push teams to think and design spatially, establishing a high bar for quality and spatial interaction design across cross-functional partners.
- Deep understanding of design systems and experience driving consistency and cohesion across complex products.
Nice to Have:
- Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.
- Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot.
- Motion design experience and proficiency with tools such as After Effects.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Lead-Designer-UI-UX/216390