Description
Electronic Arts is seeking a Senior Environment Artist to join their team. As a Senior Environment Artist, you will partner with the Senior Art Director to establish the visual language, world identity, and material style for new game projects. You will create high-quality, real-time assets, modular kits, and full environments for playable demos, prototypes, and vertical slices.
Responsibilities:
- Create high-quality real-time environments, architecture, props, and modular kits for playable demos, prototypes, and vertical slices.
- Establish the environment art quality bar and production standards, while providing mentorship, feedback, and craft direction.
- Partner closely with Art Direction to define the project's visual language, materials, scale, colour, composition, and overall world identity.
- Design modular environment content that can be reused, adapted, and expanded as the project and gameplay evolves.
- Collaborate with Technical Art and Engineering on procedural, scalable, and efficient environment workflows for real-time production.
- Ensure playable spaces support composition, texturing, lighting, readability, navigation, and gameplay clarity while staying cohesive with the established visual direction.
- Lead environment reviews across internal and external production, helping maintain quality, guide priorities, and support future team growth.
Qualifications:
- Demonstrated expertise in AAA game development with 8+ years of professional environment art experience and shipped console or PC titles.
- Strong portfolio showing high-quality real-time environments, architecture, props, modular world-building, and visual storytelling.
- Experience mentoring artists, leading art reviews, and providing craft direction is required; experience leading or managing small internal or external art teams is preferred.
- Deep understanding of modeling, UVs, texturing, materials, optimisation, modular construction, and real-time environment production.
- Strong artistic sensibility across composition, scale, colour, lighting, shape language, materials, and gameplay readability.
- Strong experience with modern environment pipelines and tools such as Maya, Blender, Substance 3D, Houdini, ZBrush, Unreal, Unity, Frostbite, or comparable tools and engines.
- Experience adapting environment art across different game genres, visual styles, gameplay needs, procedural workflows, UGC systems, or AI-assisted content pipelines is a plus.
Benefits:
- Competitive salary
- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being
- Flexible work arrangements, including hybrid and remote work options
- Opportunities for career growth and development
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Senior-Environment-Artist/216093