Description
Electronic Arts creates entertainment that inspires players and fans around the world. As a Technical Artist - Environment, you will report to the Technical Art Lead and partner with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds.
Responsibilities:
- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.
- Develop and optimize lighting, materials, shaders, and rendering features within the game engine.
- Manage scene assembly, world organization, asset integration, and environment optimization across projects.
- Establish and maintain environment production workflows, tools, and asset pipelines.
- Support cinematic content creation through camera setup, shot implementation, and visual presentation.
- Analyze scene performance and identify opportunities to improve rendering efficiency and visual quality.
- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.
Qualifications:
- 3+ years of Technical Artist experience in game development.
- Strong understanding of environment art production and real-time rendering workflows.
- Experience with lighting, scene composition, rendering optimization, and visual storytelling.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
Benefits:
- Comprehensive benefit package, including health insurance, mental well-being support, retirement savings, paid time off, family leave, free games, and more.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-Environment/216145