Description
Electronic Arts is seeking a Machine Learning Engineer to join the EA SPORTS™ FC Gameplay Advanced Team. The team focuses on making meaningful innovations in team strategy, AI, player animation, and player interactions. As a Machine Learning Engineer, you will work on building a generative system to produce poses at runtime.
Responsibilities:
- Develop and maintain a complete animation data pipeline for ML training
- Build stress tests to validate model robustness and performance
- Gather and analyze live deployment data to identify issues and optimize model performance
- Gather, annotate, and synthesize training data using EA FC mocap, real-world volumetric data, and feedback from animation experts
- Share results through shipping features, presentations, papers, prototypes, and interactive demonstrations
- Stay current with latest ML and animation advancements, collaborating with production, design, and art teams to identify and drive impactful projects
- Apply machine learning techniques to develop high-quality human motion models that respond quickly to real-time controller input
Qualifications:
- BS in Computer Science, Mathematics, or a related field
- Proficiency in Python
- 2+ years of industry experience within Machine Learning projects
- Experience with 3D animation, 3D transformations, linear algebra
- Familiarity with ML frameworks like PyTorch or TensorFlow
- Familiarity with C++
Benefits:
- Competitive salary
- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Machine-Learning-Engineer-FC/215861