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Electronic Arts

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 2 Sept 2026

Description

Electronic Arts is looking for a Rendering Software Engineer to join the EA SPORTS UFC team in Vancouver, British Columbia.

The EA SPORTS UFC franchise offers an electrifying spectacle and entertainment of MMA for over 20 million players across the globe. The team is on a mission to become the world's greatest fighting game.

As a Rendering Software Engineer, you will join the UFC Rendering team in building the technology behind immersive, high-quality visuals across multiple platforms. You will improve visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

Responsibilities:

  • Develop and maintain rendering features, engine components, and tools.
  • Research and implement real-time rendering techniques.
  • Collaborate with Art and Design teams to turn visual goals into technical solutions.
  • Debug, profile, and optimize CPU/GPU performance.

Qualifications:

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience in utilizing AI-assisted development tools.

The team works in a hybrid model, with three days per week onsite at the EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/sv_SE/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823