Description
Electronic Arts is seeking a Concept Artist (Wardrobe/Accessories) to join the EA SPORTS FC team in Vancouver. As a Concept Artist, you will play a crucial role in shaping the game's visual identity by creating concept art for player clothing items, shoes, and accessories.
Responsibilities:
- Collaborate with Development Directors, Art Directors, and the Character Art team to create concept art that meets visual targets
- Gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles and fashion genres
- Prepare and present design roughs for directional approval and create detailed final garment and outfit concept art
- Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets
- Stay up-to-date with industry trends and techniques, bringing fresh ideas and innovations to the team
Required Qualifications:
- Passion for fashion and experience designing and concepting game characters
- Familiarity with creating Directional Packages, including turnarounds, detail shots of accessories, and material call-outs
- Ability to reinterpret and render realistic real-world fashion garments, including structural details like hems, seams, pockets, patterns, fit, and folds
- Knowledge of realistic anatomy, clothing, fabric, materials, and how they drape and fold around bodies
- Skilled in rendering and dynamically posing figures in motion, action, and dramatic situations
- Versatile and able to design and concept realistic-looking and stylized characters and costumes
- Experience creating multiple pattern variations using color, texture, and graphics
- Solid awareness of posing figures, posture, facial expression, gesture, and movement
- Good graphic design and typography skills
Nice to Have:
- Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development
- Collaborative by nature and able to work with Cine, VFX, and other visual directors
- Storyboard experience, including working knowledge of cinematography terms, shots, and common techniques and terminology
- Skilled in creating concept key frames for animation, VFX, and motion graphics
Software & Tools Proficiency:
- Experience with industry-standard 2D digital painting (e.g., Photoshop)
- Familiar with 3D tools (e.g., Blender, Maya, Substance Designer, Marmoset)
- Familiar with Miro, Slack, and other common communication software
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ko_KR/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659