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Electronic Arts

Technical Artist (Rigging)

Electronic Arts
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hybrid senior temporary Vancouver, British Columbia

First indexed 23 Sept 2026

Description

We are seeking a Technical Artist (Rigging) to join our EA SPORTS Technology team at Electronic Arts in Vancouver. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at quality and on time.

Responsibilities:

  • Create skeletons, skin characters and objects, control rigging, cloth/hair simulation, asset maintenance, and script development
  • Assume ownership of content and resolve technical or quality issues with assets

Qualifications:

  • At least 3 years of cinematic or games production experience
  • Background in rigging and skinning complex assets
  • Effective communication skills with artists, engineers, and managers
  • Experience scripting/programming in Python, knowledge of C++ a bonus
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles

Great to Have:

  • Understanding of game engines
  • Character simulation experience
  • Experience with 3D mathematics
  • Experience with Houdini/procedural node graph systems
  • Familiarity with motion capture

Benefits:

  • Comprehensive benefits package including physical, emotional, financial, professional, and social wellbeing
  • Paid and family leaves, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316