Description
We are seeking a Technical Artist (Rigging) to join our EA SPORTS Technology team at Electronic Arts in Vancouver. As a Technical Artist, you will work under the direction of a Rigging Lead to ensure deliverables are achieved at quality and on time.
Responsibilities:
- Create skeletons, skin characters and objects, control rigging, cloth/hair simulation, asset maintenance, and script development
- Assume ownership of content and resolve technical or quality issues with assets
Qualifications:
- At least 3 years of cinematic or games production experience
- Background in rigging and skinning complex assets
- Effective communication skills with artists, engineers, and managers
- Experience scripting/programming in Python, knowledge of C++ a bonus
- Expertise with Autodesk Maya
- Knowledge of human anatomy and animation principles
Great to Have:
- Understanding of game engines
- Character simulation experience
- Experience with 3D mathematics
- Experience with Houdini/procedural node graph systems
- Familiarity with motion capture
Benefits:
- Comprehensive benefits package including physical, emotional, financial, professional, and social wellbeing
- Paid and family leaves, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-Rigging-EA-SPORTS-Technology/216316