Skip to content
Updated How AI-exposed are the skills employers are hiring for? See the data →

From the employer's careers site First seen 14 Sept 2026 · Still live on 30 Oct 2026

Senior Technical Artist - Tech

Electronic Arts Shanghai Hybrid senior full-time

The employer hasn't listed a salary.

Apply on Electronic Arts

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience.

As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.

Responsibilities:

  • Lead the development of in-game visual features and platform-specific performance management and algorithm optimization.
  • Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation.
  • Define and own content creation standards, including data structures, naming conventions, and technical specifications.
  • Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.
  • Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices.
  • Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.
  • Maintain, extend, and evolve the engine and art toolchain based on project requirements.
  • Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.

Qualifications:

  • 5+ years of experience.
  • Shipped at least one title using Unreal Engine or Unity.
  • Bachelor's degree or above in a related field.
  • Good at working with artists, engineers, and management from different professional backgrounds.
  • Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints).
  • Familiar with Perforce or Git.
  • Experience in technical debugging and performance optimization (e.g., Render Doc).
  • Proficient in scripting languages such as Python, C#, or Lua.
  • HLSL / GLSL shader skills and solid graphics fundamentals.
  • Experience with C++ development and GPU programming.

Benefits:

  • Healthcare coverage.
  • Mental well-being support.
  • Retirement savings.
  • Paid time off.
  • Family leaves.
  • Complimentary games.

Skills

Required

  • Unreal Engine
  • Unity
  • Python
  • C#
  • Lua
  • HLSL
  • GLSL
  • C++
  • Maya
  • Blender
  • Substance
  • Perforce
  • Git
  • Render Doc

Ready to apply?

You apply with the employer directly. Their original posting is here: https://jobs.ea.com/en_US/careers/JobDetail/216152-Sr-Technical-Artist/216152

Apply on Electronic Arts