Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience.
As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.
Responsibilities:
- Lead the development of in-game visual features and platform-specific performance management and algorithm optimization.
- Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation.
- Define and own content creation standards, including data structures, naming conventions, and technical specifications.
- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.
- Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices.
- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.
- Maintain, extend, and evolve the engine and art toolchain based on project requirements.
- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.
Qualifications:
- 5+ years of experience.
- Shipped at least one title using Unreal Engine or Unity.
- Bachelor's degree or above in a related field.
- Good at working with artists, engineers, and management from different professional backgrounds.
- Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints).
- Familiar with Perforce or Git.
- Experience in technical debugging and performance optimization (e.g., Render Doc).
- Proficient in scripting languages such as Python, C#, or Lua.
- HLSL / GLSL shader skills and solid graphics fundamentals.
- Experience with C++ development and GPU programming.
Benefits:
- Healthcare coverage.
- Mental well-being support.
- Retirement savings.
- Paid time off.
- Family leaves.
- Complimentary games.