Description
We are seeking a Senior Audio Software Engineer to join our team at Electronic Arts in Stockholm, Sweden. As a Senior Audio Software Engineer, you will bring your expertise in Frostbite and audio middleware to brainstorm and implement next-generation audio solutions for sound effects, voice, and music.
You will partner with researchers, engineers, and designers to bring new ideas, discuss, and implement solutions to some of the most complex audio content creation challenges in video games. You will author and evaluate audio assets while providing applicable feedback, develop tools and workflows that help audio creators iterate faster, making neural audio tech controllable, practical, and pipeline-aligned.
Responsibilities:
- Collaborate with researchers, engineers, and designers to implement audio solutions
- Author and evaluate audio assets while providing feedback
- Develop tools and workflows to help audio creators iterate faster
- Evaluate and integrate audio solutions where they complement or extend engine capabilities
- Build compelling demos that showcase novel applications of AI-driven audio
Requirements:
- 8+ years of experience in game audio development with shipped AAA game titles
- Expertise in real-time audio systems, content pipelines, and technical constraints of audio in AAA games
- Experience integrating external tools into game engines
- Advanced experience with C++ for real-time systems and good programming skills in Python for ML applications
- Comfort working in ambiguous, exploratory problem spaces
- Genuine interest in AI-driven audio technologies
- Artistic background or sensibility developed for high-fidelity audio
Benefits:
- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support
- Personalised benefits packages tailored to local needs
- Flexible work arrangements, including hybrid remote/in-office work