Description
Electronic Arts打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
EA SPORTS is one of the world's most iconic entertainment brands, connecting hundreds of millions of players to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences that brings a global community of football fans closer to The World's Game.
As an Interactive Technical Artist, you will design and implement presentation-driven content for EA SPORTS FC, partnering with designers, engineers, and artists to bring engaging in-game experiences to life using proprietary tools and the Frostbite engine. This role is an initial 12-month fixed term contract and is Hybrid based, working 3 days at our Southam, UK, office.
Responsibilities:
- Work closely with the Design team to prototype and implement interactive gameplay experiences.
- Use in-house tools to create and implement presentation content, including character presentation and interaction, interactive cutscenes and cinematics, camera control and shot composition, and gameplay and presentation triggers for cinematic and audio events.
- Follow creative direction and reference material provided by producers, art directors, and game designers, translating the vision into high-quality in-game presentation.
- Collaborate with multidisciplinary teams - including Art, Animation, Rendering, Gameplay, Audio, and UI - to define and implement presentation features.
- Gather references, storyboard ideas, and present concepts back to the team while contributing to the overall creative vision.
- Report progress to Technical Directors and Project Managers.
Qualifications:
- Understanding of cinematic presentation, including characters, cameras, dialogue delivery, and audio.
- Experience working with in-game cinematic systems, including camera control, timing, sequencing, and event triggers.
- Understanding of interactive cutscene logic and event-driven gameplay systems.
- 2+ years of experience designing and implementing game content using game editing tools.
- Familiarity with gameplay logic, conditional systems, in-game events, and object properties.
- Understanding of the game development lifecycle, from concept through to final release.
- Experience with game engines and 3D content creation software is a plus.
Electronic Arts 拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。