Description
We are seeking a highly skilled Build & Release Engineer to join our team at Electronic Arts. As a Build Engineer, you will play a critical role in ensuring the smooth delivery of builds to internal and external parties. You will assist with the development and orchestration of deployment workflows, contribute to the technical build pipeline, and collaborate with cross-functional teams to implement new workflows.
Responsibilities:
- Assist with development and orchestration of deployment workflows as well as performing deployments.
- Contribute to the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling.
- Actively participate in cross-discipline collaborations to implement new workflows and gain knowledge about the game development life cycle.
- Help support our integration process, emergent work and deployments.
- Troubleshoot and resolve performance and stability issues in the dev and release branch environments.
Requirements:
- 2+ years of game studio experience working with first parties in a AAA games studio, ideally in build engineering.
- Previous experience working with regular title updates.
- Programming experience in C#/Java/OOP.
- Scripting and automation skills in one or more of Groovy, Python, Powershell, or similar.
- Experience with automated build systems such as Jenkins, TeamCity or equivalent.
- Experience with Perforce or equivalent.
- Bachelor's degree in Computer Science or a related field, or equivalent experience.
Benefits:
- Comprehensive benefits package including health services, mental wellness support, retirement savings, paid time off, family leave, free games and more.
- Flexible work arrangements, including hybrid work options.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Build-Engineer-Apex-Legends/216043