Description
As a Rendering Software Engineer on the EA SPORTS UFC team, you will improve visual quality, performance, and player experience by developing and maintaining rendering features, engine components, and tools.
The EA SPORTS UFC franchise offers an immersive MMA experience to over 20 million players globally. Located in Vancouver, British Columbia, the team aims to create the world's greatest fighting game.
Responsibilities:
- Develop and maintain rendering features, engine components, and tools.
- Research and implement real-time rendering techniques.
- Collaborate with Art and Design teams to achieve visual goals.
- Debug, profile, and optimize CPU/GPU performance.
Qualifications:
- 3+ years of professional C++ development experience.
- 2+ years working with real-time rendering engines.
- Experience with DirectX 12, Vulkan, Metal, or similar APIs.
- Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
- Experience developing or implementing real-time rendering techniques.
- Experience in utilizing AI-assisted development tools.
The team works in a hybrid model with three days per week onsite at the EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823