Description
As a Lead Animator at Ubisoft Chengdu, you will be responsible for managing the production and delivery of all animation.
Your main tasks will include:
- Organising and supervising animators to prioritise and deliver upon requirements
- Maintaining effective relationships with outsource partners
- Identifying and resolving risks to the project and outsource pipeline
- Planning and scheduling animation tasks
- Troubleshooting and solving animation issues with all departments
- Collaborating with the Art Director to verify in-game animation quality and consistency
- Driving the development of rapid prototypes
- Working with Art, Tech, and Design to define short and long-term objectives and establish workflows
- Providing mentorship and guidance to the animation team
- Managing the balance between quality and delivering to aggressive deadlines
To succeed in this role, you will need:
- Strong understanding of animation principles and character anatomy
- Hand and key animation skills in various styles
- Proficiency in Maya or 3DS MAX
- Proven experience in mentoring or leadership
- Scheduling and outsourcing experience
- Ability to take direction and impart feedback to the Animation team
- General understanding of technical and animation pipelines
- Broad understanding of contemporary processes and engine technology
- Experience shipping a high-quality game on mobile or console
- English language skills, with proficiency in Chinese being a plus