Description
We are seeking a Technical Artist to join our EA SPORTS™ FC studio. As a Technical Artist, you will be part of the art team and work closely with artists, project managers, SEs, and the Technical Art team.
The Technical Artist is a bridge between the artists and engineers. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, and shader development.
Responsibilities:
- Develop and maintain art production workflows, tools, and pipelines
- Optimize and integrate assets
- Develop shaders
- Collaborate with artists, engineers, and project managers
- Troubleshoot technical issues
Qualifications:
- At least 3 years of cinematic/games production experience
- Bachelor's degree in a related field (or equivalent)
- Effective communication skills
- Extensive experience scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
- Solutions-provider mindset
- Willingness to learn and adapt
- Passion for games
Benefits:
- Competitive salary ($104,500 - $142,800 CAD)
- Vacation time (3 weeks per year)
- Sick time (10 days per year)
- Paid top-up to EI/QPIP benefits
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Artist-EA-SPORTS-FC/215361