Description
Electronic Arts is seeking a seasoned Lead Engineer to drive their technical evolution forward. The successful candidate will collaborate with the Technical Director to execute a studio-wide engineering productivity strategy by delivering advanced tooling, automation, and optimised workflows.
The Lead Engineer will empower engineers, artists, and designers to accelerate delivery, enhance product quality, and future-proof studio operations. This is a broad, hands-on technical role spanning engineering tools, AI-enabled workflows, content creation pipelines, build and release systems, engine development, observability, and studio-wide developer productivity.
Responsibilities:
- Partner with the Technical Director to execute the studio's engineering productivity and workflow transformation strategy.
- Improve creative feedback loops and authoring workflows to reduce the time from idea to player value.
- Leverage AI and automation to streamline engineering, content creation, and operational workflows.
- Develop and evolve build systems, CI/CD pipelines, and engineering workflows.
- Build and maintain highly visible dashboards and operational tooling.
- Develop profiling, diagnostics, and optimisation tooling.
- Work closely with cross-functional teams to deliver improvements.
- Build strong technical partnerships with EA central technology teams and partner studios.
- Promote engineering excellence through maintainable architecture, automation, and knowledge sharing.
- Communicate clearly and effectively with team members and stakeholders.
- Prioritise engineering initiatives based on measurable ROIs.
Requirements:
- Significant professional software engineering experience, ideally within games or another technically demanding industry.
- Experience building engineering, production, or operational tooling.
- Strong software engineering fundamentals with the ability to work across a broad range of technologies.
- Experience collaborating across disciplines.
- Experience taking ownership of ambiguous technical problems.
- Ability to rapidly learn new technologies, tools, and programming languages.
- Excellent communication and collaboration skills.
Nice to Have:
- Experience working with C++, scripting languages, and web technologies.
- Experience working on live service games.
- Experience developing tools for game engines or proprietary technology.
- Experience building content creation pipelines.
- Experience with build systems and release automation.
- Experience developing profiling, diagnostics, or performance analysis tools.
- Experience mentoring engineers or leading technical initiatives.
- Practical experience integrating agentic workflows into software engineering or content creation workflows.
Benefits: Electronic Arts offers a holistic approach to benefits, focusing on physical, emotional, financial, professional, and community well-being. Programmes are designed to meet local needs and may include medical coverage, mental well-being support, retirement savings, paid leave, parental leave, free games, and more.