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Electronic Arts

Advanced DevOps Games Software Engineer - American Football

Electronic Arts
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hybrid senior temporary Orlando, Florida

First indexed 26 Sept 2026

Description

Electronic Arts is seeking an Advanced DevOps Games Software Engineer to work on American Football games, including Madden, College Football, and a new project. As an Advanced DevOps & Automation Engineer, you will design, implement, and maintain scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments.

Responsibilities:

  • Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, Python, C#, Groovy, and more.
  • Automate build, deployment, and environment management processes across Dev, Staging, and Production.
  • Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).
  • Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
  • Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.
  • Manage version control integrations and branch strategies to ensure stable and consistent release cycles.
  • Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.
  • Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.
  • Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).
  • Champion DevOps best practices across the studio, helping teams adopt modern, automated workflows.
  • Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.

Qualifications:

  • 7+ years of professional software development or DevOps engineering experience.
  • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
  • 3+ years of programming experience with C++.
  • 3+ years of experience developing automation for large-scale or live-service environments.
  • Strong scripting skills in Python, Bash, or PowerShell.
  • Experience with containerization and orchestration (Docker, Kubernetes).
  • Experience with one or more cloud providers such as AWS, GCP, or Azure (multi-cloud experience preferred).
  • Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.
  • Experience with Perforce and/or Git version control workflows.
  • Experience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).
  • Strong understanding of networking, security practices, and environment isolation.
  • Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.
  • A passion for automation, developer enablement, and building reliable systems that scale.
  • Knowledge of Unreal Engine and its build and development ecosystem (e.g., Unreal Build Tool, Unreal Automation Tool, Horde, SubmitTool) is desired.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fr_CA/careers/JobDetail/Software-Engineer/216215