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Electronic Arts

Principal ML Engineer

Electronic Arts
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hybrid senior full-time Redwood City, California

First indexed 24 Oct 2026

Description

Electronic Arts creates superior entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. As a Principal ML Engineer, Training Pipelines, you will own the systems that prepare and deliver multimodal game data for large-scale model training.

You will architect and build shared training input pipelines from certified game capture to accelerators. Your responsibilities will initially focus on hands-on individual contribution and technical leadership, with potential to take on people-management responsibilities as the team grows.

Responsibilities:

  • Architect and build shared training input pipelines from certified game capture to accelerators
  • Define schemas, data contracts, encodings, compression, and standards for dataset versioning, lineage, quality, coverage, acceptance criteria, and reproducible splits
  • Build deterministic loaders and checkpoint-safe iteration that recover from worker or hardware failures and corrupt data
  • Design reproducible dataset mixtures and balanced batches across modalities, resolutions, sequence lengths, titles, and capture conditions
  • Benchmark and enforce throughput, data-wait time, step time, and accelerator utilization and stalls
  • Diagnose bottlenecks and intermittent failures across storage, network I/O, CPU, memory, decoding, preprocessing, and accelerators
  • Integrate compilers, runtimes, optimized kernels, low-precision training, and hardware-accelerated media processing
  • Lead training-pipeline architecture reviews, mentor engineers, and align priorities with research leads

Qualifications:

  • 20+ years of development experience, including owning production systems for distributed-training input
  • Expertise building custom PyTorch training and ingestion systems or adapting TorchTitan, JAX/XLA with MaxText, Megatron Core/NeMo, or equivalent stacks
  • Expertise in FSDP2/HSDP, tensor/context/pipeline parallelism, mixed-precision training, and optimization on one or more accelerator platforms
  • Pre-training experience and an understanding of how model architecture, data representation, batching, and orchestration affect training-system design and efficiency
  • Expertise building large-scale multimodal streaming or hardware-accelerated ingestion with Ray Data, Mosaic Streaming, WebDataset, NVIDIA DALI, NVDEC, or equivalent technologies

Benefits:

  • Comprehensive benefits package, including physical, emotional, financial, work-life, and collective well-being support
  • Opportunities for growth and professional development
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/it_IT/careers/JobDetail/Principal-ML-Engineer/216087