Description
Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing game data research from various game sources. As a Technical Director, you will define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.
Responsibilities:
- Define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.
- Establish standards for modalities, synchronization, coordinate systems, schemas, versioning, provenance, validation, and performance.
- Determine the capabilities to include in the shared capture platform and those to integrate into specific titles.
- Prioritize integration of titles and research requests based on technical feasibility, research value, interdependencies, and long-term potential.
- Lead evaluations of architecture and design for capture software development kits, adapters, automation, and interfaces within the central data infrastructure.
- Collaborate with technical leads to ensure expertise, access, and protective measures for complex game codebases.
- Define requirements for dedicated Perforce streams, automated merges, reproducible builds, continuous integration and deployment tools, deployments, and capture validation.
- Establish clear technical acceptance criteria for certified raw data capture sessions and ensure limitations are documented.
- Identify recurring needs for specific titles and guide the team towards common, maintainable solutions.
- Mentor developers, communicate technical direction, facilitate decision-making, and represent the game data capture team to senior leadership.
Requirements:
- At least 12 years of professional experience in software development, with technical leadership applied to AAA games, game engines, real-time simulations, or related systems.
- Experience defining architecture and technical direction for multiple products or development teams.
- Expertise in C++ and knowledge of large, multi-faceted codebases within game engines.
- Experience with engine systems, such as rendering, simulation, gameplay, animation, physics, audio resources, tools, or version treatment chains.
- Integration of technologies within active development codebases, platforms, or branches.
- Experience with Perforce, complex versioning systems, continuous integration and deployment tools, and workflow execution.
- Ability to translate research or product requirements into a platform strategy and feasible technical plans.
- Experience balancing rapid experimentation with security, performance, stability, and maintainability constraints.
Benefits:
- Competitive salary ($169,500 - $242,600 CAD)
- Comprehensive benefits package, including vacation time, sick leave, health and dental coverage, life insurance, disability insurance, and retirement plan
- Flexible work arrangements, including hybrid work options
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Director-Game-Data-Capture/216090