Description
Electronic Arts is looking for a Systems Software Engineer to join the EA SPORTS UFC team in Vancouver, British Columbia. As a Systems Software Engineer, you will help shape and deliver the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools.
Responsibilities:
- Guide teams on platform capabilities, engine behaviour, and system-level tradeoffs.
- Define and deliver engine, platform, automation, and release strategies.
- Build shared solutions that enable teams to design and ship scalable features.
- Improve performance, memory use, load times, stability, and developer workflows.
- Own systems initiatives from planning through delivery, including risks and technical KPIs.
- Partner with franchise and central technology teams to share solutions and best practices.
Qualifications:
- 5+ years of professional software engineering experience with large or performance-sensitive systems.
- Expertise in C++ and large, complex codebases.
- Knowledge of memory management, multithreading, runtime performance, and platform constraints.
- Experience with game engines, real-time systems, tooling, automation, or multi-platform development.
- Experience delivering complex systems end to end.
- Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution and automate workflows.
Benefits:
- Competitive salary
- Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support
- Flexible work arrangements, including hybrid model
- Opportunities for growth and development
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Systems-Software-Engineer-EA-SPORTS-UFC/215825