Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. All employees are part of the story here, part of a connected community across the globe. This is a place where creativity thrives, new perspectives are welcomed, and ideas matter.
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content , they're places where communities build.
We are looking for a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within our Research & Engineering team. You understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. You also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.
Responsibilities:
- Lead a team of 8-10 rendering engineers and researchers.
- Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
- Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.
- Guide applied research of novel rendering for use cases in games and game development pipelines.
- Drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications:
- 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.
- Expertise in C++.
- Experience with leadership, preferably leading a rendering team.
- Advanced knowledge of real-time rendering.
- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.
- Experience with agentic programming.