Description
Electronic Arts is seeking a Systems Software Engineer to join the EA SPORTS UFC team in Vancouver, British Columbia.
As a Systems Software Engineer, you will help shape and deliver the engine and platform technology supporting gameplay, animation, rendering, online, front end, and tools. You will combine hands-on engineering with technical leadership, own complex initiatives, and help the team solve performance-sensitive systems challenges.
Responsibilities:
- Guide the team on platform capabilities, engine behaviour, and system-level tradeoffs.
- Define and deliver engine, platform, automation, and release strategies.
- Build shared solutions that enable the team to design and ship scalable features.
- Improve performance, memory use, load times, stability, and developer workflows.
- Own systems initiatives from planning through delivery, including risks and technical KPIs.
- Partner with franchise and central technology teams to share solutions and best practices.
Qualifications:
- 5+ years of professional software engineering experience with large or performance-sensitive systems.
- Expertise in C++ and large, complex codebases.
- Knowledge of memory management, multithreading, runtime performance, and platform constraints.
- Experience with game engines, real-time systems, tooling, automation, or multi-platform development.
- Experience delivering complex systems end to end.
- Experience in utilizing AI-assisted development tools.
Benefits:
- Vacation (3 weeks per year to start)
- 10 days per year of sick time
- Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Systems-Software-Engineer-EA-SPORTS-UFC/215825