Description
We are seeking a Sound Design Intern to join our team at EA Studios - DICE Stockholm. As a Sound Design Intern, you will work under the guidance of a Lead Sound Designer to create and implement sound content for a project using the Frostbite game engine. Your responsibilities will include refining content and its supporting logic, providing audio feedback, and mixing assets.
Responsibilities:
- Create content in line with existing designs and audio direction
- Implement content into the game using the Frostbite game engine
- Refine content and its supporting logic through playtesting and feedback sessions
- Provide and respond to audio feedback and be an active mixer for your assets
Eligibility:
- Currently enrolled at a university or education provider in Sweden
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
- Available to commence a full-time 6-month placement at the end of January 2027
Skills:
- Experience designing sounds for interactive or linear media
- Proficient skills with modern studio hardware, editing, and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX
- Desire to develop your game audio production, implementation, and engineering skills
- Knowledge of audio middleware, e.g., WWISE, FMOD, Unreal, Unity, is beneficial but not essential
- Knowledge of graphical audio programming, e.g., Reaktor, Max-MSP, Pure Data, is beneficial
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Sound-Design-Intern/216299