Description
We are seeking a talented Level Artist intern to join our team in Annecy, France for 6 months, starting in September 2026.
As a Level Artist intern, you will contribute to the creation of coherent, readable, and immersive game environments within the World team. Working closely with the Lead Level Art and Level Artists, you will collaborate with Level Designers to translate their design intentions into visual environments that meet player experience requirements.
Responsibilities
- Production Level Art:
- Participate in the creation and staging of game environments.
- Integrate assets, materials, vegetation, and decorative elements while respecting artistic intentions and production constraints.
- Work on composition, volumes, visual markers, and transitions to enhance space readability.
- Test your work in-game and incorporate team feedback.
- Collaboration with Level Design:
- Work with Level Designers to translate gameplay and design intentions into visual solutions.
- Develop sensitivity to playability and understand how artistic choices can facilitate or disrupt navigation and space reading.
- Propose solutions to improve both visual quality and player experience.
- Art Direction and World Team:
- Apply the vision and standards defined by the Art Direction.
- Participate in discussions with the Lead Level Art and other World team members to understand work constraints and dependencies.
- Develop your ability to explain artistic choices and integrate feedback.
- Skills Development:
- Improve your mastery of tools, engines, and production methods used by the team.
- Learn to work with performance and integration constraints of a real-time environment.
- Gradually gain autonomy in assigned tasks.
Requirements
- Education in art, video games, 3D, or a related field.
- Personal projects or initial experience demonstrating an interest in environment creation.
- Good understanding of composition, volume, light, materials, and colour principles.
- Sensitivity to playability, navigation, and space perception.
- Interest in real-time engines and 3D creation tools.
- English language proficiency.
Nice to Have
- Teamwork and collaboration spirit, especially with Level Design.
- Curiosity about artistic, design, and technical roles interacting with Level Art.
- Ability to receive feedback, ask questions, and evolve your work.
Personal Qualities
- Curiosity and eagerness to learn.
- Creativity serving the player experience.
- Artistic sensitivity and attention to quality.
- Ability to understand problems from multiple angles.
- Team spirit and constructive communication.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.smartrecruiters.com/Ubisoft2/744000144708049-stage-6-mois-level-artist-f-h-nb-aaa-project-septembre-2026