Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience.
The Technical Artist - Environment reports to the Technical Art Lead and partners with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds.
Responsibilities
- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.
- Develop and optimize lighting, materials, shaders, and rendering features within the game engine.
- Manage scene assembly, world organization, asset integration, and environment optimization across projects.
- Establish and maintain environment production workflows, tools, and asset pipelines.
- Support cinematic content creation through camera setup, shot implementation, and visual presentation.
- Analyze scene performance and identify opportunities to improve rendering efficiency and visual quality.
- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.
Qualifications
- 3+ years of Technical Artist experience in game development.
- Strong understanding of environment art production and real-time rendering workflows.
- Experience with lighting, scene composition, rendering optimization, and visual storytelling.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
Preferred Qualifications
- Experience shipping AAA, mobile, or live service games.
- Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.
- Experience with environment asset management, world building, and large-scale scene organization.
- Experience with physically based lighting and modern rendering pipelines.
- Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.
- Familiarity with AI-assisted content creation, automation, or production workflows.
- Passion for football games, stadium presentation, and broadcast-quality visual experiences.