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Electronic Arts

Senior Technical Artist - Tech

Electronic Arts
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hybrid senior full-time Shanghai

First indexed 18 Sept 2026

Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. The team's quest for creativity, respect for autonomy, and emphasis on collaboration empower them to create high-quality games and experiences worldwide.

As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains. You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.

Responsibilities:

  • Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
  • Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
  • Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation
  • Define and own content creation standards, including data structures, naming conventions, and technical specifications
  • Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets
  • Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices
  • Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution
  • Maintain, extend, and evolve the engine and art toolchain based on project requirements
  • Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality

Qualifications:

  • 5+ years of experience
  • Shipped at least one title using Unreal Engine or Unity
  • Bachelor's degree or above in a related field
  • Good at working with artists, engineers, and management from different professional backgrounds
  • Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints)
  • Familiar with Perforce or Git
  • Experience in technical debugging and performance optimization (e.g., Render Doc)
  • Proficient in scripting languages such as Python, C#, or Lua
  • HLSL / GLSL shader skills and solid graphics fundamentals
  • Experience with C++ development and GPU programming

Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs to support a balanced life. Benefits may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/216152-Sr-Technical-Artist/216152