Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. The team's quest for creativity, respect for autonomy, and emphasis on collaboration empower them to create high-quality games and experiences worldwide.
As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains. You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.
Responsibilities:
- Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
- Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
- Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation
- Define and own content creation standards, including data structures, naming conventions, and technical specifications
- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets
- Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices
- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution
- Maintain, extend, and evolve the engine and art toolchain based on project requirements
- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality
Qualifications:
- 5+ years of experience
- Shipped at least one title using Unreal Engine or Unity
- Bachelor's degree or above in a related field
- Good at working with artists, engineers, and management from different professional backgrounds
- Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints)
- Familiar with Perforce or Git
- Experience in technical debugging and performance optimization (e.g., Render Doc)
- Proficient in scripting languages such as Python, C#, or Lua
- HLSL / GLSL shader skills and solid graphics fundamentals
- Experience with C++ development and GPU programming
Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs to support a balanced life. Benefits may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.