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hybrid senior full-time Redwood City, California

First indexed 29 Sept 2026

Description

Electronic Arts is seeking a Senior Animator to join their Research & Engineering team. As a Senior Animator, you will have an extensive understanding of content pipelines, from source asset creation to final rendering, and excel at balancing visual quality with performance.

Responsibilities:

  • Create high-quality gameplay animation across locomotion, traversal, combat, reactions, interactions, and character performance.
  • Establish the animation quality bar, movement principles, and production standards, while providing mentorship, feedback, and craft direction as the discipline grows.
  • Partner closely with Art Direction and Design to define posing, timing, weight, impact, responsiveness, and gameplay readability.
  • Support playable demos and vertical slices by taking animation from early exploration through polished in-engine implementation.
  • Collaborate with Technical Animation and Engineering on runtime animation systems, state machines, blending, procedural solutions, and scalable workflows.
  • Help define the project's animation style and motion language, ensuring character movement and interaction feel cohesive with the overall visual direction, character personality, and gameplay goals.
  • Lead animation reviews across internal and external production, ensuring work consistently meets the established creative and technical quality bar.

Qualifications:

  • Demonstrated experience in AAA game development with 8+ years of professional animation experience and shipped console or PC titles.
  • Strong demo reel showing high-quality gameplay animation, locomotion, combat, reactions, and character performance.
  • Experience with standard tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
  • Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
  • Experience mentoring animators, leading animation reviews, and providing craft direction is expected; experience managing small internal or external animation teams is a strong plus.
  • Expert understanding of animation fundamentals including posing, timing, spacing, weight, impact, and motion clarity.
  • Strong experience implementing animation directly in a real-time game engine, including state machines, blending, motion matching, IK, or comparable runtime systems.
  • Strong understanding of how animation supports gameplay responsiveness, readability, camera, controls, and player feedback.
  • Experience adapting animation across different game genres, including action-focused experiences, character types, camera perspectives, and gameplay needs.

Benefits:

  • Comprehensive benefits package, including physical, emotional, financial, professional, and social well-being support.
  • Flexible work arrangements, including hybrid work options.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/pl_PL/careers/JobDetail/Senior-Animator/216091