Description
We are looking for an Environment Art Intern to join our team at EA Studios - DICE Stockholm. As an intern, you will be part of the Battlefield Studios team, working on the future of the first-person shooter franchise.
The internship is a 6-month contract, starting in late January 2027, with a hybrid work model requiring a minimum of 3 days onsite per week.
Responsibilities:
- Complete our DICE Environment Art onboarding program, learning content creation for Battlefield with guidance from your mentor.
- Build props, architecture, set dressings, and terrain using Maya, ZBrush, and the Substance suite to support our game environments.
- Plan, estimate, and implement your work, taking ownership of your learning and progress throughout the internship.
- Collaborate with us in stand-ups, playtests, and art review meetings, actively seeking feedback to improve your skills.
Requirements:
- Experience creating 3D art with Maya, ZBrush, and the Substance suite, shown in your portfolio.
- Experience deconstructing real-world references to achieve photorealism in environment art.
- Experience working with performance constraints and efficient asset creation for real-time environments.
- Experience collaborating in team settings, including actively seeking and applying feedback on your work.
Eligibility:
- Currently enrolled at a university or education provider in Sweden with a planned internship period.
- Eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
- Available to commence a full-time 6-month placement at the end of January 2027.
Benefits: Electronic Arts offers a holistic approach to employee benefits, focusing on physical, emotional, financial, professional, and community well-being. These programs are designed to meet local needs and may include medical coverage, mental wellness support, retirement savings, paid time off, parental leave, free games, and more.