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Electronic Arts

Audio Software Engineer

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 25 Aug 2026

Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. As an Audio Software Engineer on the EA SPORTS™ UFC team, you will develop audio features, tools, and workflows with Audio Artists, Designers, and Engineers.

You will work three days a week at our EA Vancouver studio in Burnaby, British Columbia, as part of our hybrid model, reporting to our Technical Lead.

Responsibilities:

  • Build, test, debug, and maintain real-time audio features and systems.
  • Improve tools and pipelines for the Audio team.
  • Investigate defects and optimise memory, CPU usage, and runtime performance.
  • Collaborate across teams to deliver high-quality audio experiences.

Qualifications:

  • 3+ years of C++ development experience.
  • Experience with real-time, performance-sensitive, or game systems.
  • Understanding of object-oriented design, memory management, multithreading, and debugging.
  • Ability to maintain internal and third-party technology in complex codebases.
  • Experience with audio technology, game development, PC, or console platforms is a plus.
  • Curiosity about AI-assisted tools and critical validation of generated output.

Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. Our packages are customised to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Audio-Software-Engineer-EA-SPORTS-UFC/215824