Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. As an Audio Software Engineer on the EA SPORTS™ UFC team, you will develop audio features, tools, and workflows with Audio Artists, Designers, and Engineers.
You will work three days a week at our EA Vancouver studio in Burnaby, British Columbia, as part of our hybrid model, reporting to our Technical Lead.
Responsibilities:
- Build, test, debug, and maintain real-time audio features and systems.
- Improve tools and pipelines for the Audio team.
- Investigate defects and optimise memory, CPU usage, and runtime performance.
- Collaborate across teams to deliver high-quality audio experiences.
Qualifications:
- 3+ years of C++ development experience.
- Experience with real-time, performance-sensitive, or game systems.
- Understanding of object-oriented design, memory management, multithreading, and debugging.
- Ability to maintain internal and third-party technology in complex codebases.
- Experience with audio technology, game development, PC, or console platforms is a plus.
- Curiosity about AI-assisted tools and critical validation of generated output.
Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. Our packages are customised to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.