Description
We are seeking a Senior Technical Artist to join our EA SPORTS Tech team, focusing on character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.
Responsibilities:
- Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.
- Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.
- Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.
- Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.
- Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.
- Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.
- Evaluate and help introduce new technologies and techniques that improve character production and scalability.
- Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.
- Mentor and support other Technical Artists while helping establish best practices across teams.
Your Qualifications:
- 6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.
- A bachelor's degree or equivalent professional experience in a related field.
- Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.
- Strong understanding of human anatomy, animation principles, and how they relate to character deformation.
- Experience developing tools, pipelines, and workflows for artists and other content creators.
- Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.
- In-depth experience with relevant 3D content creation packages such as Maya and Houdini.
- Experience with asset optimization and the performance constraints associated with real-time character systems.
- Experience in investigating, testing, and debugging technical issues across content and technology.
- Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.
- Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.
- A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.
- A passion for games!
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Rigging-Technical-Artist/215687