Description
Electronic Arts is seeking a Technical Artist to join the EA SPORTS UFC team in Vancouver, British Columbia. The successful candidate will play a critical role in advancing the delivery of world-class experiences, focusing on runtime performance and optimization across multiple platforms.
Responsibilities: The Technical Artist will report to the Technical Art Director and be responsible for driving quality at scale, collaborating with rendering engineers and art leads to build, test, refine, and debug visual quality and performance.
Requirements:
- At least 5+ years of games production experience
- A bachelor's degree (or equivalent experience) in a related field
- Effective communication skills with various audiences, including artists, engineers, and managers
- Proficiency in visual or textual scripting/programming (e.g., Shader Graphs, Blueprints, Python, C#)
- Experience with graphics debuggers/profilers and memory/runtime resource management
- Solutions-provider mindset, especially for testing and debugging technical issues
- Experience with asset optimization challenges/techniques
- Willingness to learn and solve new problems
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus
- Proven track record of integrating emerging AI technologies into development or creative pipelines
Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support, such as healthcare, mental health support, retirement savings, paid time off, family leaves, free games, and more.