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Electronic Arts

Software Engineer (C++) - Frostbite

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 18 Sept 2026

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. You're part of a community that connects globally. A place where creativity thrives, new perspectives are encouraged, and ideas matter. A team where everyone makes the game possible.

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and modern tools that let our game makers create stunning games. We're honoured to have thousands of game developers worldwide who use Frostbite as they create some of the industry's best-known titles. Join us as we help shape the future of gaming with Frostbite.

As a Software Engineer, you will work on systems for data management and game asset processing, helping improve content creator workflows and allowing faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems.

Responsibilities:

  • Communicate with game and other Frostbite teams to understand their needs
  • Support game teams using our technologies
  • Take ownership of core functionalities
  • Contribute to technical discussions and help improve systems over time
  • Collaborate on system design, implementation, testing, and maintenance
  • Acquire and share domain expertise

Qualifications:

  • 5+ years of experience with C++ programming, data-oriented design, and software architecture
  • Experienced in building high-performing concurrent software
  • Comfortable working within an established codebase
  • Experience with Agile development practices
  • Experience of data processing and data management
  • Experience implementing databases or file systems
  • Experience with web services running locally and in Azure

Examples of areas you may work on include:

  • Systems that provide on-disc data to Frostbite editors
  • Pipelines that transform source assets into game-ready data
  • Caching systems for built content
  • Services supporting on-demand loading

This is a hybrid remote/in-office role in Vancouver or Stockholm, and you will report to a Development Director.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ro_RO/careers/JobDetail/Software-Engineer-C-Frostbite/214323