Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
You will own the end-to-end player experience for your features, from concept through ship: flows, wireframes, high-fidelity design, motion and haptic direction, and support through implementation. You will leverage and contribute to an established FC Design System, extending it for handheld context.
Key qualifications:
- 3+ years designing shipped, player-facing interfaces for games or interactive entertainment, mobile, console or handheld.
- Touch-first interaction design: direct manipulation, a coherent gesture vocabulary, thumb reach and grip zones, targets sized for fingers rather than cursors, scroll and drag physics with real weight, and immediate feedback in a world that has no hover state.
- Strong visual craft, with evidence in your portfolio: typography, grid and layout, spacing and hierarchy, and color used to carry state and meaning rather than decoration.
- Design system fluency. You can build and document a component with its variants and states, make it scale across screen contexts, and articulate when a pattern should be reused, extended, or deliberately broken.
Responsibilities:
- Own the end-to-end player experience for your features, from concept through ship.
- Leverage & contribute to an established FC Design System, extending it for handheld context.
- Define input models and navigation paths for touch and platform-specific input, and make the transitions between them feel seamless.
- Prototype and evaluate on hardware early and often.
- Partner with game designers, producers, engineers, research, and product managers to make the feel of the interface a shared, deliberate outcome.
Nice to have:
- Shipped a title on handheld platforms (ex: Mobile, Switch 1/2, ROG Ally, MSI Claw, Steam Deck)
- Hands-on experience with Unity, Unreal/UMG, or a proprietary UI framework, enough to prototype in-engine or reason about what is implementable.
- Experience with diegetic or in-world UI
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fi_FI/careers/JobDetail/Experience-Designer-Handheld-Experiences-EA-SPORTS-FC/215926