Description
Join Electronic Arts as a Technical Designer (12-month contract) at DICE Stockholm. You'll help inspire the world to play as part of DICE's multiplayer team, guiding the implementation quality, stability, and scalability of gameplay systems for the next iteration of Battlefield.
Role Overview You'll bridge design and engineering, ensuring robust, maintainable features built for iteration and long-term evolution. Reporting to the Senior Technical Design Director, you'll own implementation quality and stability for complex multiplayer gameplay systems.
Responsibilities
- Own implementation quality and stability for complex multiplayer gameplay systems
- Conduct technical design reviews, resolve gameplay bugs and integration issues, and proactively identify systemic risks
- Establish best practices and drive technical consistency across interconnected gameplay systems
- Support and mentor designers in engine workflows, scripting standards, and debugging practices
- Enable fast iteration by validating setups, supporting playtests, and closing the loop on feedback and fixes
- Contribute to system tuning and ensure scalable solutions that support long-term player engagement
Required Qualifications
- 5+ years of professional game development experience in a technical design role with ownership of complex multiplayer systems
- Experience working in game engines and visual scripting tools such as Frostbite, Unreal, or Unity
- Experience collaborating with engineering and cross-discipline partners to deliver scalable gameplay features
- Strong debugging skills and the ability to anticipate technical risks in interconnected systems
- Experience mentoring designers and improving implementation standards across multiplayer or large-scale online titles
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Designer/215288