Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As a Technical Artist - Character, you will report to the Technical Art Lead and partner with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals.
Responsibilities:
- Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.
- Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.
- Support character scanning workflows, including scan processing, asset integration, and visual quality validation.
- Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.
- Improve character production pipelines, tools, and workflows to increase efficiency and content quality.
- Troubleshoot character rendering, animation, and asset integration issues throughout development.
- Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.
Qualifications:
- 3+ years of Technical Artist experience in game development.
- Strong understanding of character art production pipelines and real-time character rendering.
- Experience creating and optimizing character shaders, materials, and rendering workflows.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
Benefits:
- Comprehensive benefits package, including physical, emotional, financial, career, and community well-being support.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ms_MY/careers/JobDetail/Technical-Artist-Character/216143