Description
We are seeking a Senior Environment Technical Artist to join the EA SPORTS Technology team at Electronic Arts in Vancouver, Canada. As a Senior Environment Artist, you will collaborate closely with Art and Craft Directors, Tech Artists, and Tech Art Directors to create content for a wide variety of stadiums and arenas, from realistic to futuristic to fantasy.
Responsibilities:
- Create high-quality benchmark geometry, materials, and shaders.
- Create photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
- Create proof-of-concept layouts to inform game systems, set dressing, and composition.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
- Create high-fidelity architectural and environmental content from greybox through final production assets.
- Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
- Explore and evolve techniques, and workflows that improve quality and efficiency.
- Maintain and contribute to best practices.
Qualifications:
- 5+ years of production experience creating environment assets and entire levels.
- Expert knowledge of Maya (preferably) or similar 3D software.
- Exceptional asset creation abilities, particularly architectural and structural content.
- Experience working from greybox to final assets, using low-fidelity content to validate approaches before production.
- Strong understanding of proportion, composition, lighting, and modular construction.
- Ability to assess scope, provide estimates, and deliver high-quality work on schedule.
- Extensive experience with complex game engines such as Unreal, Frostbite, or Unity.
- Experience actively collaborating with Designers, Engineers, and Technical Artists.
- Advanced high-fidelity modeling skills.
- Ability to create photorealistic materials using industry-standard tools such as Substance Painter and Substance Designer, combining photographic, scanned, and procedural elements.
- Strong technical skills, with demonstrable understanding of memory and GPU budgets, and best practices for creating high-quality performant content.
- Experience working with outsource vendors is a plus.
- Experience creating game engine shader graphs is a plus.
Benefits:
- Competitive salary: $122,300 - $170,700 CAD per year.
- Comprehensive benefits package, including vacation time, sick leave, and extended health/dental/vision coverage.
Location: Vancouver, British Columbia, Canada (onsite 3 days a week). Contract duration: 12 months with possibility of longer-term employment.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/fr_CA/careers/JobDetail/Senior-Environment-Technical-Artist-EA-SPORTS-Technology/214780