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Electronic Arts

Senior Gameplay Software Engineer - EA SPORTS™ NHL

Electronic Arts
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hybrid senior full-time Vancouver, British Columbia

First indexed 25 Aug 2026

Description

Electronic Arts is seeking an experienced Senior Gameplay Software Engineer to join the EA SPORTS™ NHL team in Vancouver. As a core architect of the moment-to-moment hockey experience, you will drive how skating physics, puck dynamics, player control, body checks, and spatial team AI come to life.

Responsibilities:

  • Design, implement, and optimize core gameplay systems, including player movement/skating physics, stick handling, puck trajectory, collision dynamics, and team AI behaviors.
  • Collaborate with game designers, animators, producers, and audio engineers to translate hockey systems and creative concepts into polished gameplay mechanics.
  • Write clean, modular, and highly performant C++ code, taking ownership of memory management, multi-threading, and frame-rate optimization for modern console hardware.
  • Explore and integrate emerging AI techniques, automated testing tools, and dynamic behavior models to elevate on-ice intelligence and streamline team workflows.
  • Build and support internal tools, debug utilities, and editor extensions to empower designers and animators to iterate quickly.
  • Iterate continuously on responsiveness, stick control, animation transitions, and hit reaction physics to ensure maximum feel, precision, and player satisfaction.
  • Guide and mentor mid-level and junior engineers, advocating for software architecture best practices, thorough code reviews, and high technical standards.

Qualifications:

  • 5+ years of professional game development experience, with a proven track record of shipping title(s) or building core gameplay/physics systems.
  • Advanced proficiency in C++ and object-oriented software engineering.
  • Strong foundation in 3D math (vectors, matrices, quaternions), physics simulation, data structures, and algorithms.
  • Experience with multi-threaded architecture, memory optimization, and performance profiling tools.
  • Deep understanding of character movement, animation blending/state machines, spatial AI, or real-time physics interactions.
  • Demonstrated interest or experience in leveraging AI tools, modern automation, and workflow optimizations in game development.
  • Excellent verbal and written communication skills, with the ability to explain complex technical concepts to non-technical disciplines.
  • Bachelor’s degree in Computer Science, Software Engineering, or equivalent practical experience.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/fi_FI/careers/JobDetail/Senior-Gameplay-Software-Engineer-NHL/215810