Description
Electronic Arts is seeking a Lead Game Designer to help design and implement core mechanics and loops for their creator platform.
As a Lead Game Designer, you will take ownership of large feature sets, working closely with design leadership to turn high-level vision into engaging, high-quality player and creator experiences.
Key responsibilities include:
- Feature Ownership & Execution: Own the design and implementation of large, complex features and game systems from concept through to live operations.
- Systems & Economy Design: Plan out design ecosystems, progression systems, and loops that provide cohesive player experiences.
- Prototyping & Iteration: Guide prototyping efforts, evaluate proposed functionality, and lead iteration loops.
- Cross-Disciplinary Collaboration: Lead feature discussions with cross-functional teams to build consensus and alignment.
- Craft Leadership & Mentorship: Act as a standard-bearer for game quality on the team and coach junior and intermediate design staff.
The ideal candidate will have 8+ years of professional experience in game design or systems design, with a track record of shipping successful titles. They will also have a deep understanding of game design principles, core loops, player psychology, and progression systems.
Electronic Arts offers a comprehensive benefits package, including health services, mental well-being support, retirement savings, paid time off, family leave, free games, and more.