Description
The Associate Environment Artist is an entry-level individual contributor supporting the creation, refinement, and delivery of high-quality environment art assets for interactive entertainment products.
Responsibilities:
- Create environment art assets based on established briefs, concepts, references, and project standards.
- Develop assets such as architecture, props, terrain elements, set dressing, materials, and environmental details.
- Incorporate feedback throughout the asset development process.
- Implement completed assets into the game engine using established workflows.
- Ensure assets meet established visual, technical, and performance requirements with support from senior team members.
- Maintain organized source files and follow project naming, folder, and version-control standards.
Required Qualifications:
- 0–2 years of professional experience in game development, interactive media, or a related field.
- Portfolio demonstrating foundational ability in creating real-time 3D environment assets.
- Working knowledge of one or more industry-standard 3D content creation tools such as Maya, 3ds Max, or Blender.
- Familiarity with texturing and material creation tools such as Substance Painter, Substance Designer, Photoshop, or equivalent.
- Experience with real-time asset creation.
- A passion for learning.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/216056