New The Skills of Tomorrow: how AI-exposed is every skill in 2026? See the data →
Electronic Arts

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts
Apply →
hybrid senior full-time Vancouver, British Columbia

First indexed 18 Sept 2026

Description

Electronic Arts is a leading game development company that creates incredible entertainment experiences. The EA SPORTS UFC franchise offers an exciting MMA gaming experience for over 20 million players globally.

As a Rendering Software Engineer on the EA SPORTS UFC team in Vancouver, you will work on building technology for immersive, high-quality visuals across multiple platforms. Your responsibilities will include:

  • Developing and maintaining rendering features, engine components, and tools
  • Researching and implementing real-time rendering techniques
  • Collaborating with Art and Design teams to turn visual goals into technical solutions
  • Debugging, profiling, and optimizing CPU/GPU performance

To qualify, you will need:

  • 3+ years of professional C++ development experience
  • 2+ years working with real-time rendering engines
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development
  • Experience developing or implementing real-time rendering techniques
  • Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution, and automate workflows

The team works in a hybrid model, with three days per week onsite at the EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Electronic Arts offers a range of benefits, including medical insurance, mental wellbeing support, pension plans, paid time off, family leave, free games, and more.

This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/es_ES/careers/JobDetail/Rendering-Software-Engineer-EA-SPORTS-UFC/215823