Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The Technical Artist is a bridge between artists and engineers. The role involves art production workflows, tools, pipelines, asset optimization/integration, and shader development. The ideal candidate would have experience working in game engines and driving feature development.
Responsibilities:
- Develop new and existing experiences on EA SPORTS FC
- Work closely with artists, project managers, and Software Engineers
- Assume ownership over technical issues that arise on the project and bring them to resolution
- Scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
Qualifications:
- At least 3 years of cinematic/games production experience
- Game engine experience in environment creation is preferred
- A bachelor's degree (or equivalent) in a related field is desired
- Effective communication with different audiences
- Extensive experience scripting/programming in Python and C#
- Knowledge of 3D art packages (Maya)
- A solutions-provider, particularly as it pertains to testing and debugging technical issues
- A willingness to jump into the unknown and solve new problems
- A Passion for Games!
Benefits:
- A holistic approach to benefits programs, focusing on physical, emotional, financial, professional, and community well-being
- Customized packages to meet local needs, including medical assistance, mental health support, retirement savings, paid time off, family leave, free games, and more
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ro_RO/careers/JobDetail/Technical-Artist-EA-SPORTS-FC/215868