Description
Electronic Arts打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
The Technical Artist - Environment reports to the Technical Art Lead and partners with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds. This role focuses on lighting, scene management, rendering quality, environment pipelines, and cinematic presentation.
Responsibilities:
- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.
- Develop and optimize lighting, materials, shaders, and rendering features within the game engine.
- Manage scene assembly, world organization, asset integration, and environment optimization across projects.
- Establish and maintain environment production workflows, tools, and asset pipelines.
- Support cinematic content creation through camera setup, shot implementation, and visual presentation.
- Analyze scene performance and identify opportunities to improve rendering efficiency and visual quality.
- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.
Qualifications:
- 3+ years of Technical Artist experience in game development.
- Strong understanding of environment art production and real-time rendering workflows.
- Experience with lighting, scene composition, rendering optimization, and visual storytelling.
- Experience working with game engines such as Unreal Engine or Unity.
- Proficiency in Python, Lua, or similar scripting languages.
- Strong problem-solving and debugging skills.
- Effective communication and collaboration skills across Art and Engineering teams.
Preferred Qualifications:
- Experience shipping AAA, mobile, or live service games.
- Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.
- Experience with environment asset management, world building, and large-scale scene organization.
- Experience with physically based lighting and modern rendering pipelines.
- Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.
- Familiarity with AI-assisted content creation, automation, or production workflows.
- Passion for football games, stadium presentation, and broadcast-quality visual experiences.
Electronic Arts 拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。
我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。