Description
Electronic Arts is seeking a Client/AI Software Engineer Intern to join their team at Playdemic studio in Manchester.
The intern will work on client feature development, client requests, and managing user data, reporting to the Feature Development Manager. They will gain experience in data architecture for a live operations-driven game and investigate ways to incorporate AI-driven improvements for process and code enhancements. The ideal candidate will write high-quality, well-implemented code.
Responsibilities:
- Develop client features and manage user data
- Gain experience in data architecture for live operations
- Investigate AI-driven improvements for process and code enhancements
- Write high-quality code
Eligibility:
- Currently studying in penultimate year of undergraduate Bachelor's degree with a planned placement year
- Available to start a 12-month full-time placement in July 2027
- Eligible to work in Manchester without additional visa or relocation support
Required skills:
- Knowledge of C
- Familiarity with Visual Studio Code
- Understanding of current AI systems (e.g., Claude, Co-pilot)
- Understanding of relational databases
Electronic Arts offers a 12-month paid internship, hybrid work model (3 days a week onsite), and a supportive work environment. The company values adaptability, resilience, creativity, and curiosity, and provides various benefits, including physical, emotional, financial, and collective well-being programs.