Description
Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, connected in a community that spans the globe. It's a place where creativity thrives, new perspectives are welcomed, and ideas matter.
EA Create is a collective of content production teams that partner with EA Studios game teams to deliver outstanding visuals, audio, and technology. The teams comprise accomplished artists, engineers, technicians, designers, and development directors. Worldwide, they combine to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences.
The Technical Art team combines creativity and imagination with technical expertise. They act as the bridge between artists, engineers, and designers, responsible for data design and art production workflows.
Responsibilities:
- Explore Generative AI opportunities and build AI-based pipelines.
- Support artists using the EA pipeline, workflow, and tools, developing tools to refine processes, including batching and automation.
- Identify and resolve inefficiencies and problems in existing processes.
- Develop and share methods to help artists achieve the highest quality and maximum efficiency.
- Create documents for artists outlining art production needs, including in-game integration, third-party and in-house tools, and art asset critiques.
- Check assets for technical integrity before integrating them into the game.
- Troubleshoot technical issues related to maintaining a clean file structure and pipelines for both in-house and third-party software.
- Communicate with stakeholders, artists, and teams.
You will have the following skills:
- Minimum 6 years of work experience as a Technical Artist.
- Minimum of 3 shipped products.
- English and Chinese proficiency.
- Knowledge of Generative AI, such as Copilot, 2D/3D art generation, ComfyUI, and Agentic applications.
- Knowledge of game production pipelines and workflows.
- General knowledge of game development engines, such as Unreal 5 and Unity 3D.
- Knowledge of rendering pipelines, 3D math, and performance profiling.
- Knowledge of Python scripting or visual scripting.
- Knowledge of DCC tools, such as Maya, Max, Zbrush, Substance Designer, and Painter.
- Programming experience in languages like C#, Python, Java, JavaScript, SQL, or Cg/HLSL shaders is considered a bonus.
- Traditional drawing, painting, or sculpting skills are also beneficial.
- Familiarity with the latest asset creation techniques, such as modelling, texturing, animation, and rigging.
Electronic Arts offers equal opportunities, valuing adaptability, resilience, creativity, and curiosity. The company provides comprehensive benefit packages tailored to local needs, which may include medical insurance, mental wellbeing support, pension plans, paid leave, family permits, free games, and more. The work environment encourages teams to perform at their best.
Benefits:
- Comprehensive benefit packages
- Medical insurance
- Mental wellbeing support
- Pension plans
- Paid leave
- Family permits
- Free games