Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences.
As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains. You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.
Responsibilities:
- Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
- Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
- Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision
- Define and own content creation standards, including data structures, naming conventions, and technical specifications
- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows
- Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality
- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, and ensure effective issue escalation and resolution
- Maintain, extend, and evolve the engine and art toolchain based on project requirements
- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews
Qualifications:
- 5+ years of experience
- Shipped at least one title using Unreal Engine or Unity
- Bachelor's degree or above in a related field
- Good at working with artists, engineers, and management from different professional backgrounds
- Experience with 3D art pipelines and tools (Maya / Blender / Substance)
- Familiar with Perforce or Git
- Experience in technical debugging and performance optimization
- Proficient in scripting languages such as Python, C#, or Lua
- HLSL / GLSL shader skills and solid graphics fundamentals
- Experience with C++ development and GPU programming
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/ms_MY/careers/JobDetail/216152-Sr-Technical-Artist/216152