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Electronic Arts

Senior Technical Artist - Tech

Electronic Arts
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hybrid senior full-time Shanghai

First indexed 18 Sept 2026

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences.

As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains. You will lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization.

Responsibilities:

  • Drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains
  • Lead the development of in-game visual features and lead platform-specific performance management and algorithm optimization
  • Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision
  • Define and own content creation standards, including data structures, naming conventions, and technical specifications
  • Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows
  • Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality
  • Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, and ensure effective issue escalation and resolution
  • Maintain, extend, and evolve the engine and art toolchain based on project requirements
  • Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews

Qualifications:

  • 5+ years of experience
  • Shipped at least one title using Unreal Engine or Unity
  • Bachelor's degree or above in a related field
  • Good at working with artists, engineers, and management from different professional backgrounds
  • Experience with 3D art pipelines and tools (Maya / Blender / Substance)
  • Familiar with Perforce or Git
  • Experience in technical debugging and performance optimization
  • Proficient in scripting languages such as Python, C#, or Lua
  • HLSL / GLSL shader skills and solid graphics fundamentals
  • Experience with C++ development and GPU programming
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting: https://jobs.ea.com/ms_MY/careers/JobDetail/216152-Sr-Technical-Artist/216152