Description
The Technical Artist plays a critical role in advancing how teams deliver world-class experiences in the EA SPORTS UFC franchise. Reporting to the Technical Art Director, you will help drive quality at scale, own runtime performance and optimization across multiple platforms, and collaborate with rendering engineers and art leads.
Responsibilities:
- Collaborate with rendering engineers and art leads to build, test, refine, and debug visual quality and performance
- Help drive quality at scale and own runtime performance and optimization across multiple platforms
- Work at the intersection of creativity and technology, bringing a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning
Qualifications:
- At least 5+ years of games production experience
- A bachelor’s degree (or equivalent experience) in a related field
- Effective communication skills with different audiences: artists, engineers, managers
- Proficient in visual or textual scripting/programming (e.g., Shader Graphs, Blueprints, Python, C#)
- Proficient with graphics debuggers/profilers (PIX, RenderDoc) and memory/runtime resource management
- Experience with asset optimization challenges/techniques
- Willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations
- Proficiency with commercial game engines/editors like Unity/Unreal is a plus
- Experience in utilizing AI-assisted development tools to rapid prototype, accelerate execution, and automate workflows
- Passion for Games!
Benefits:
- Comprehensive benefits package, emphasizing physical, emotional, financial, occupational, and community well-being
- Opportunities for growth and development
- Flexible work arrangements
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/zh_CN/careers/JobDetail/Technical-Artist-EA-SPORTS-UFC/215827