Description
Electronic Arts is seeking a Client/AI Software Engineer Intern to join their team at Playdemic studio in Manchester.
The intern will work on client feature development, client requests, and managing user data, reporting to the Feature Development Manager. They will gain experience with data architecture for a live operations-driven game and investigate ways to incorporate AI-driven improvements for process and code enhancements. The intern will write high-quality, well-implemented code.
Responsibilities:
- Develop client features and manage user data
- Gain experience with data architecture for live games
- Investigate AI-driven improvements for processes and code
- Write high-quality code
Eligibility:
- Currently studying in penultimate year of undergraduate Bachelor's degree with a planned placement year
- Available to start a 12-month placement in July 2027
- Eligible to work in Manchester without additional visa or relocation support
Requirements:
- Knowledge of C
- Knowledge of Visual Studio Code
- Familiarity with current AI systems (e.g., Claude, Co-pilot)
- Understanding of relational databases
The internship is a 12-month paid position starting in July 2027, with a hybrid work model requiring a minimum of 3 days onsite per week.
This listing is enriched and indexed by YubHub. To apply, use the employer's original posting:
https://jobs.ea.com/en_US/careers/JobDetail/Client-AI-Software-Engineer-Intern/216364