# Superviseur·e Texture & LookDev - Hybride VFX

**Company**: Ubisoft
**Location**: Montreal, QC
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Game Development

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000160228509-superviseur-e-texture-lookdev-hybride-vfx?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/job/superviseur-e-texture-and-lookdev-hybride-vfx-fefd93b4-432/

## Description

We are seeking a Texture & LookDev Supervisor to lead our team of texturing and look development artists at Hybride, a renowned visual effects studio. As a supervisor, you will oversee projects, develop and optimize pipeline setups and workflows, and participate in crew planning. You will also mentor artists, ensure high-quality asset delivery, and create photorealistic textures and shaders for complex assets.

**Leadership**

- Assign tasks, mentor artists, and ensure the department delivers high-quality organic and hard-surface assets for top-tier VFX productions.

- Participate in hiring, crew planning, talent evaluations, and ongoing performance management.

- Enforce rigorous Quality Control (QC) standards for all published assets.

**Creative Execution and Look Development**

- Create highly detailed textures from internal art or client references.

- Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets.

- Collaborate closely with the Lighting team to maintain consistent photorealism.

- Develop optimized procedural shading networks and custom material setups as needed.

**Pipeline, Technical, and Production**

- Collaborate with the Head of CG and Technical Directors to establish best practices within the existing pipeline.

- Work with Production, Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows and maximize efficiency.

- Support Production in project bidding, asset scoping, and scheduling to meet key delivery milestones.

- Explore new tools and methodologies to enhance departmental efficiency and visual quality.

- Standardize, ingest, and integrate texture and lookdev packages from external suppliers.

- Maintain comprehensive technical documentation and pipeline guides.

**Qualifications**

- 5+ years of experience leading or supervising artists in a high-end cinema or VFX studio.

- Proven experience in texturing and shading complex CG organic creatures and digital humans.

- Advanced knowledge of Mari/Substance Painter and Photoshop.

- Expert-level shader creation, material accuracy, and AOVs.

**Preferred Qualifications**

- Knowledge of Arnold and Houdini.

- Experience with Nuke.

- Familiarity with Copernicus, Machine Learning, and AI tools.

- In-depth understanding of character and creature creation workflows.

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## Skills

### Required
- Mari
- Substance Painter
- Photoshop
- Arnold
- Houdini
- shader creation
- material accuracy
- AOVs

### Nice to have
- Nuke
- Copernicus
- Machine Learning
- AI tools

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000160228509-superviseur-e-texture-lookdev-hybride-vfx?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
