# Technical Artist Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/it_IT/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_fbfadfd4-3b3

## Description

Electronic Arts is seeking a Technical Artist Intern to join their EA SPORTS Tech team in Vancouver for an 8-month term starting in May 2027. The intern will work closely with the Technical Art team to support the technical delivery of content by developing tools, pipelines, and workflows across a distributed production environment.

Responsibilities:

- Collaborate with peers and Technical Art Directors to support game and studio vision, provide and receive feedback, and continuously improve.

- Work with content creators to understand issues and requirements, offering support.

- Assess, design, implement, and maintain content creation tools, pipelines, and workflows.

- Learn and familiarize yourself with multiple technologies, technical concepts, ideas, and problems.

Requirements:

- Legally authorized to work in Canada for the entire internship.

- Enrolled in an accredited degree program, returning to school for at least one semester after the internship.

- Graduating in May 2028 or later.

- Foundational experience with 3D concepts such as modeling, texturing, rendering, and lighting.

- Basic familiarity with game engine workflows, asset pipelines, and profiling.

Preferred Technical Skills:

- Knowledge of 2D and 3D art packages (Maya and Photoshop desired).

- Experience in scripting and programming (Python and C# desired).

- Exposure to AI/ML-based techniques for content creation.

The ideal candidate is currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline, with entry-level experience and relevant extracurricular activities.

## Skills

### Required
- 3D modeling
- texturing
- rendering
- lighting
- game engine workflows
- asset pipelines
- profiling

### Nice to have
- Maya
- Photoshop
- Python
- C#
- AI/ML-based techniques

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/it_IT/careers/JobDetail/Technical-Artist-Co-op/216406?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
