# Character Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Character-Artist/215657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_fbb4f4f6-a0d

## Description

Electronic Arts is seeking a Character Artist to join the EA SPORTS ART team, a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects.

The Character Artist plays a crucial role in top-tier video game creation, specifically creating the cast of characters that populate the game universe. The ideal candidate will be a dynamic and efficient modeller with sculpting and texturing skills, able to create outstanding content with a constantly evolving imagination.

Responsibilities:

- Create amazing character models based on scan data, photo references, or traditional 3D means

- Enrich players' experience with a cast of characters and a variety of character accessories such as full-body outfits, hair, and headgear

- Report to the project Development Manager or Development Director

Qualifications:

- 3+ years of industry experience in character creation production

- High-fidelity 3D modelling and sculpting techniques, along with high-poly to low-poly surface/detail baking

- Experience in Maya, Z-Brush, and Photoshop

- Physical materials and how to replicate them in CG

- Knowledgeable of PBR texture/material workflows

- Author photo-realistic textures (Substance Painter/Designer experience is a plus)

- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity)

- Visualise in three-dimensions and work from limited reference material/concept art

- Create game resolution topology with considerations for deformation and rigging

- Knowledgeable in the creation of cloth and clothing and how to match the character style

- Expert in high-fidelity 3D modelling/sculpting techniques, along with high-poly to low-poly surface/detail baking

- Efficient in the use of UV layout and ability to edit for highest visual payoff

Portfolio Requirements:

- Photo-real character modelling and texturing - hair, clothing, anatomy, and likeness, showing UV layout and all maps

- Concept to model experience is a plus

Benefits:

- Comprehensive benefit packages, including physical, emotional, financial, professional, and community well-being

- Personalised packages to meet local needs, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more

## Skills

### Required
- 3D modelling
- sculpting
- texturing
- Maya
- Z-Brush
- Photoshop
- PBR texture/material workflows
- Substance Painter
- Unreal Engine
- Frostbite
- Unity

### Nice to have
- Concept art
- photo-realistic textures
- UV layout
- game resolution topology
- cloth and clothing creation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Character-Artist/215657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
